028 - Teddy Lee

Win a copy of Rogue Legacy! Leave a comment on this post or review Save As in the iTunes store to be entered to win a free copy of the game talked about in this episode.

Teddy Lee and his brother Kenny of Cellar Door Games didn't have much growing up in Toronto. Teddy was never that great at programming, and Kenny ended up switching majors. It wouldn’t be until life put them in situations they didn’t want to be in that they pulled themselves up by the bootstraps and created one of the more successful and well received indie games in the recent years — Rogue Legacy. Teddy Lee is Rogue Legacy’s co-creator, and game designer. He and I talk about the process of getting to ship a product, controlling project costs, and having to make tough decisions that make or break independent artists in the video game industry.

027 - Jake Armstrong

Enter to win a free class from Ctrl Paint by tweeting @ryanquintal the episode of Ren & Stimpy discussed in this episode.

Jake Armstrong quit drawing after seeing all the other kids in class get better than him at it. But after a roundabout trip through theater, and rock and roll, he came back to his first love, Illustration and Animation. Jake and I talk about growing up in Oklahoma, influences, tone, and the entire modern process of creating the animation that isn’t all that different from the way it’s always been done. Of course, we do manage to squeeze talking about Ren & Stimpy, the Michael Bay Ninja Turtles, and Tomb Raider for good measure. Go check out his work at JakeDraws.net and watch his awesome animated shorts “Mountain Ash” and the award winning “The Terrible Thing of Alpha-9.”

026 - Ariana Page Russell

It’s rare to get to chat with someone who’s art is as honest and open as Ariana Page Russell’s. What’s even more rare is an event that inspires you to take something you were embarrassed and annoyed by and share it with the rest of the world. Today is both of those things in one episode. Ariana’s photography and blog inspired me to get in touch with her to talk selfies, temporary tattoos, body image and dermatographia. What’s that? well go learn more over at SkinTome.com where you can see a ton more, up to and including a reverse interview with me! That’s what business calls “synergy” people.

025 - Christine Phelan E3 Special

Christine Phelan from Valve joins me for my E3 special! Christine is a character animator in the games industry and has worked at amazing places like Double Fine Games, and Lucas Arts. She even kicked off her career with an internship at Nickelodeon. Before you ask yourself how lucky one person can be, I suggest you sit down and listen to her tale as we celebrate Art and Design in the video game industry.

024 - Ross Moody

Webdriver Torso sings us into this episode with Ross Moody. Ross is a man who knows how to chase down a good idea. His companies 55hi’s and Madison Glass Co. help pay the bills while he works design for his day job. Pretty impressive resume if you ask me. I talk to Ross about his humor, social media, his belief in the history of Typography, and how he came to creating his companies and with the idea of fathers on the mind, if he’s thinking about becoming one himself.

023 - Justin Mezzell

Maybe it was the death of H.R. Giger or maybe it Allergy season that has me waxing on too long at the beginning of this episode, but either way, you’ll be happy to break up the profound pity party by chatting with the fantastic and talented Justin Mezzell. His day job is at Code School and his night job is being a family man and lover of all things geek, Justin is a multi-faceted designer who’s immense style was something he really only began to own post college. He’s done work for Fast Company, Wired, Disney, Bloomberg, and Mazda to name a few, and he appreciates the spirit of pursuing your dreams without waiting for someone else's permission.

022 - Stephen Parker

Stephen Parker is not just the creator of the Save As Podcast theme, a colleague and a friend, he’s an extremely talented designer. This interview, recorded over two days has as much content you won't here as the amount you will. Stephen has been at Squarespace for nearly six years, and we discuss building a prolific design legacy for a team, music, technology, and how you go from bring a chef-turned young father burning out in the restaurant industry to being a designer for an award winning New York tech company. Stay tuned towards the end of the episode to listen to a track from a music album he’s putting together.


021 - Patrick Plourde

Yes, I’m a designer, but I’m also a video game player. That’s why this episode I was very excited to sit down with Patrick Plourde from Ubisoft Montreal to talk about his path in the gaming industry and leaving behind traditional Photoshop and Illustrator for 3D studio max and Game Design. I talk to him about his upcoming game Child of Light, acting as a start up inside of Ubisoft and I ask him if Nintendo will be around in 10 years.

*Congratulations to the TWO winners of Child of light. I'll see you guys online! @timothycd and @tacodouglas *