031 - Joe Mackenzie

Joe Mackenzie isn’t your ordinary designer. In a world where it’s all contacts and money, Joe has dedicated nearly 10 years of his nights, and weekends to brining a modern archive of Stanley Kubrick and Arthur C. Clarke’s vision to life with The HAL Project. Joe and I discuss working on side projects, pushing on through the lens of self doubt, and the lengths he was willing to go through to bring the most complete and accurate recollection of HAL 9000 to life for our Macs and PCs. Plus we manage to have a bit of fun taking a stab at the next phase in human evolution! Go support the project over at HalProject.com

030 - Rogie King

Like so many other artists, Rogie King grew up with Disney movies and Star Wars flashing on his TV. With a few curve balls thrown his way, and one foot firmly planted in practicality, he became not only a talented designer and Illustrator, but a web developer too. Rogie has been a part of brining the design community NeonMob.com a place where digital art has quantifiable value, he’s thrown down the gauntlet in one of the most epic dribble playoff’s of all time, and has sound beliefs on family, love, divorce, and parenting.

029 - Michael Heilemann

Michael Heilemann is the Director of Interface at Squarespace. What does that mean? We dig in to find out, but beyond that Michael is a avid film enthusiast, video game player, master of all things Star Wars, and my friend. His website, Kitbashed is an ongoing literary and visual pursuit to document and explain the inspirations and production of the George Lucas’ space saga. This episode, in a nice transition from video games back to a more web and interface design theme, I get to talk to him about being a design leader in an organization, and his winding career path to get to that point. Check out Kitbashed, and watch Star Wars like you’ve never seen it before.

028 - Teddy Lee

Teddy Lee and his brother Kenny of Cellar Door Games didn't have much growing up in Toronto. Teddy was never that great at programming, and Kenny ended up switching majors. It wouldn’t be until life put them in situations they didn’t want to be in that they pulled themselves up by the bootstraps and created one of the more successful and well received indie games in the recent years — Rogue Legacy. Teddy Lee is Rogue Legacy’s co-creator, and game designer. He and I talk about the process of getting to ship a product, controlling project costs, and having to make tough decisions that make or break independent artists in the video game industry.

027 - Jake Armstrong

Enter to win a free class from Ctrl Paint by tweeting @ryanquintal the episode of Ren & Stimpy discussed in this episode.

Jake Armstrong quit drawing after seeing all the other kids in class get better than him at it. But after a roundabout trip through theater, and rock and roll, he came back to his first love, Illustration and Animation. Jake and I talk about growing up in Oklahoma, influences, tone, and the entire modern process of creating the animation that isn’t all that different from the way it’s always been done. Of course, we do manage to squeeze talking about Ren & Stimpy, the Michael Bay Ninja Turtles, and Tomb Raider for good measure. Go check out his work at JakeDraws.net and watch his awesome animated shorts “Mountain Ash” and the award winning “The Terrible Thing of Alpha-9.”

026 - Ariana Page Russell

It’s rare to get to chat with someone who’s art is as honest and open as Ariana Page Russell’s. What’s even more rare is an event that inspires you to take something you were embarrassed and annoyed by and share it with the rest of the world. Today is both of those things in one episode. Ariana’s photography and blog inspired me to get in touch with her to talk selfies, temporary tattoos, body image and dermatographia. What’s that? well go learn more over at SkinTome.com where you can see a ton more, up to and including a reverse interview with me! That’s what business calls “synergy” people.

025 - Christine Phelan E3 Special

Christine Phelan from Valve joins me for my E3 special! Christine is a character animator in the games industry and has worked at amazing places like Double Fine Games, and Lucas Arts. She even kicked off her career with an internship at Nickelodeon. Before you ask yourself how lucky one person can be, I suggest you sit down and listen to her tale as we celebrate Art and Design in the video game industry.

024 - Ross Moody

Webdriver Torso sings us into this episode with Ross Moody. Ross is a man who knows how to chase down a good idea. His companies 55hi’s and Madison Glass Co. help pay the bills while he works design for his day job. Pretty impressive resume if you ask me. I talk to Ross about his humor, social media, his belief in the history of Typography, and how he came to creating his companies and with the idea of fathers on the mind, if he’s thinking about becoming one himself.